Questory

How it works

Questory is a game you play on a walk. Wren, an AI agent, runs it with three subagents, each a different Meta model.

The game loop

  1. 1

    You take a photo of where you are.

  2. 2

    Wren tells you what it means for the case, and you walk on.

  3. 3

    The quest says what to find, and you take the next photo.

A photo that moves the case forward becomes a piece of evidence. You choose how long to walk, from 15 minutes to an hour, and the case is sized so you solve it on that walk. You need to walk 5 minutes to unlock the next quest. Sometimes, Wren also asks for a closer look at something in the photo you took.

Wren and its subagents

Wren runs on Muse Wonder. It plans the case, reads each photo with what it remembers, writes what happens and sets the next quest. Wren can't walk, so you do. Each subagent is another Meta model with one job, and this screen shows all three at work.

A game screen: a painted evidence picture called The waiting bench, the story under it, and the next step with a small copy of the photo where a door is outlined.
  1. Muse Image painted the evidence from your photo.

  2. Wren wrote the story on Muse Wonder, and Muse Spark checked it against your photo.

  3. Wren set the next step, and SAM 3.1 outlined the door in your photo, so you know where to look.

What happens to each photo

  1. Phone

    Your photo

    Your phone resizes it, which drops its location data.

  2. Agent

    Muse Wonder

    Wren reads the photo with the story so far, then writes what happens and the next quest.

  3. Subagent

    Muse Spark

    Takes out anything Wren describes that the photo doesn't show.

    At the same time

    Subagent

    SAM 3.1

    Outlines what a closer-look quest points at.

  4. Memory

    Story memory

    The hidden plan, which real thing is which, and the facts so far.

    Wren reads it again on the next photo.

  5. Subagent

    Muse Image

    When the photo turns up evidence, paints it from your photo.

A photo goes from your phone to Muse Wonder, then to Muse Spark and SAM 3.1 at the same time, then into the story memory, and Muse Image paints any evidence. Wren reads the memory again on the next photo.

How Wren keeps a case together

At the start, Wren decides the answer and plans a trail of places and objects that leads to it. Each quest goes where the last find pointed. When the evidence stops pointing to the answer, Wren changes the answer to fit what you found.

Its memory of a case has three layers, saved after every photo, so a case can pick up again days later.

Two players

A shared case has two leads, one for each player, that come at the answer from different sides. You each follow yours on your own walk. Wren sees what both of you found and writes each chapter's ending from all of it. A short lock on each case means two photos sent at once both count.

Built with

Questory is a Next.js app on Vercel, and stories, photos and evidence pictures are stored in Appwrite. The code is on GitHub.

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